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GUIDES

Typing guides

Eleven pages on typing better: how to learn it, how to get past a plateau, why the same typos keep happening, and what actually matters about keyboards. Written to stand on their own, whether or not you ever play the game.

Start here

Getting faster

Hands and hardware

At work

About these guides

These pages are written for people who want to type better, not for people who want to read about KEYSTORM. Where a guide mentions the game it is because per key measurement is genuinely the thing being described, and every one of them is useful if you never play it at all.

Two ideas run through the whole set, because they matter more than anything else. The first is that an error is expensive: finding it, deleting it and retyping costs several times the keystroke it replaced, so accuracy buys more than speed does. The second is that broad practice cannot reach a narrow problem, because the letters you are worst at are by definition the ones that turn up least often in whatever you practise on.

If you want the rules of the game rather than typing advice, how to play and game modes cover that.

Or find out where your own time goes

KEYSTORM times every key separately, so you can stop guessing which ones are slow.

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